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  • The neoVI API - Create your own software applications
  • Basic Operation - neoVI API
    • Using the neoVI API in Visual Studio: 32 bit DLL and 64 bit OS - neoVI API
    • Using the intrepidcs API in Visual Basic - neoVI API
    • Using the neoVI API in Visual C++ - neoVI API
    • Using the neoVI API in C# - neoVI API
    • Using the neoVI API in Borland C++ Builder - neoVI API
    • Using the neoVI API in Delphi - neoVI API
    • Using the API in LabVIEW - neoVI API
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    • Unity3D Graphic Display API
    • Using the neoVI API in Excel - neoVI API
  • WIN32 API Overview - neoVI API
    • Basic Functions Overview - neoVI API
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      • ISO15765 Message Functions Overview - neoVI API
        • ISO15765_EnableNetworks Method - neoVI API
        • ISO15765_TransmitMessage Method - neoVI API
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      • Transmitting Long Messages - neoVI API
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      • neoVI FIRE 2 - neoVI API
        • GetFIRE2Settings Method - neoVI API
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      • ValueCAN3 - neoVI API
        • GetVCAN3Settings Method - neoVI API
        • SetVCAN3Settings Method - neoVI API
      • ValueCAN 4-1 and 4-2 - neoVI API
        • GetVCAN412Settings Method - neoVI API
        • SetVCAN412Settings Method - neoVI API
      • ValueCAN 4-4 - neoVI API
        • GetVCAN4Settings Method - neoVI API
        • SetVCAN4Settings Method - neoVI API
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        • GetVCANRFSettings Method - neoVI API
        • SetVCANRFSettings Method - neoVI API
      • RAD Galaxy - neoVI API
        • GetRADGalaxySettings Method - neoVI API
        • SetRADGalaxySettings Method - neoVI API
      • General Device Settings - neoVI API
        • SetBitRate Method - neoVI API
        • SetFDBitRate Method - neoVI API
        • GetDeviceSettings Method - neoVI API
        • SetDeviceSettings Method - neoVI API
        • GetHWFirmwareInfo Method - neoVI API
        • GetDLLFirmwareInfo Method - neoVI API
        • ForceFirmwareUpdate Method - neoVI API
        • GetDeviceParameters Method - neoVI API
        • SetDeviceParameters Method - neoVI API
        • SetReflashDisplayCallbacks Method - neoVI API
        • ClearReflashDisplayCallbacks Method - neoVI API
        • GetRTC Method - neoVI API
        • SetRTC Method - neoVI API
    • Error Functions Overview - neoVI API
      • GetLastAPIError Method - neoVI API
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      • GetErrorInfo Method - neoVI API
      • Error Messages - neoVI API
    • General Utility Functions Overview - neoVI API
      • ValidateHObject Method - neoVI API
      • GetDLLVersion Method - neoVI API
      • StartSocketServer Method - neoVI API
      • StopSocketServer Method - neoVI API
      • GetPerformanceParameters Method - neoVI API
      • ReadWritePhySettings Method - neoVI API
      • EnableDOIPLine Method - neoVI API
      • GetGPTPStatus Method - neoVI API
    • Deprecated Functions Overview - neoVI API
      • OpenPortEx Method - neoVI API
        • OpenPortEx Hardware Type Information - neoVI API
      • FindAllCOMDevices Method - neoVI API
      • FindAllUSBDevices Method - neoVI API
      • FindNeoDevices Method - neoVI API
      • EnableNetworkCom Method - neoVI API
      • CoreMini Script interface Overview - neoVI API
        • ScriptStart Method - neoVI API
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        • ScriptLoad Method - neoVI API
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        • ScriptStartFBlock Method - neoVI API
        • ScriptGetFBlockStatus Method - neoVI API
        • ScriptStopFBlock Method - neoVI API
        • ScriptGetScriptStatus Method - neoVI API
        • ScriptReadAppSignal Method - neoVI API
        • ScriptWriteAppSignal Method - neoVI API
    • Structures, Types, and Defines Overview - neoVI API
      • Setting Structures Overview - neoVI API
        • SFireSettings Structure
        • SFire2Settings Structure
        • SVCAN3Settings Structure
        • SVCANRFSettings Structure
        • SVCAN412Settings Structure
        • SVCAN4Settings Structure
        • SVCAN4IndSettings Structure
        • SRADGalaxySettings Structure
        • SRADStar2Settings Structure
        • SRADPlutoSettings Structure
        • SRADSuperMoonSettings Structure
        • SRADMoon2Settings Structure
        • SDeviceSettings Structure
        • Sub Setting Structures Overview - neoVI API
          • CAN_SETTINGS Structure
          • SWCAN_SETTINGS Structure
          • CANFD_SETTINGS Structure
          • LIN_SETTINGS Structure
          • ISO9141_KEYWORD2000_SETTINGS Structure
          • ISO9141_KEYWORD2000__INIT_STEP Structure
          • ETHERNET_SETTINGS Structure
          • ETHERNET_SETTINGS2 Structure
          • OP_ETH_GENERAL_SETTINGS Structure
          • OP_ETH_SETTINGS Structure
          • SPluto_CustomParams Structure
          • UART_SETTINGS Structure
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          • LOGGER_SETTINGS Structure
          • DISK_SETTINGS Structure
          • TIMESYNC_ICSHARDWARE_SETTINGS Structure
          • RAD_REPORTING_SETTINGS Structure
          • STextAPISettings Structure
          • gPTP Structures
            • GPTPStatus Structure
            • timestamp Structure
            • priority_vector Structure
            • port_identity Structure
            • clock_quality Structure
            • system_identity Structure
        • NeoDevice Structure
        • NeoDeviceEx Structure
        • stAPIFirmwareInfo Structure
        • Message Structures - neoVI API
        • Status Bitfields - neoVI API
        • Using an array instead of a message structure - intrepidcs API
        • icsSpyTime Structure
        • stCM_ISO157652_TxMessage Structure
        • stCM_ISO157652_RxMessage Structure
        • Valid parameter names for the SetDeviceParameter and GetDeviceParameter methods
        • neoVI API Data Types
        • PhyRegPktClauseMess_t Structure
        • neoVI Network ID List
  • Development FAQ's
    • How do I detect and handle disconnects?
    • How do I set parameters on a neoVI device?
    • How do I open more than one channel on a single piece of hardware? - neoVI API
    • How do I communicate on LIN - neoVI API
    • How do I send a Extended Frame or a High Voltage Wakeup or ISO9141/KW2K Init? - neoVI API
  • Unix-like Operating Systems - Support
  • J2534 Support - neoVI API
  • Vehicle Spy Text API
    • ECU Object - Vehicle Spy Text API
    • Labview Text API Interface to Vehicle Spy 3
  • Vehicle Spy VSB file Spec
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  1. Basic Operation - neoVI API

Using the neoVI API in Visual Studio: 32 bit DLL and 64 bit OS - neoVI API

PreviousBasic Operation - neoVI APINextUsing the intrepidcs API in Visual Basic - neoVI API

Last updated 2 years ago

Visual Studio 2005 and newer contain different options to compile an application. By default, new programs or programs upgraded from earlier versions of Visual Studio will be configured as "ANY CPU". This option will run as a 32 bit program (x86) on a 32 bit version of Windows and as a 64 bit program (x64) in a 64 bit version of Windows. Projects can also be directly specified as 32 bit (x86) or 64 bit (x64). Starting with icsneo40.dll version 3.7.1.73 and newer, a 64 bit dll was introduced. Using software installs from Intrepid Control Systems, the two dlls are installed to their proper locations on the system. The compiler settings will dictate which of the two dlls is used. Windows will map to the proper one.

The folder location for the icsneo40.dll depends on the Windows install. On a 32 bit (x86) PC, just the 32 bit version is installed to the System32 folder. On a 64 bit system (x64) the 32 bit version is stored in the SysWoW64 folder and the 64 bit version is in the System32 folder. Again the operating system will take care of this based on your settings in the compiler. In either case, the application would need to reference System32, or not specify the location at all. Windows will search the application folder followed by the proper system folder locations to access the correct dll based on your compile options

The configuration manager is used to set which compile type needed. The following are steps for changing the compile options Visual Studio 2010. For help with your version and level of Visual Studio, consult Visual Studio help or . It is possible to change the compile options. The first step is to open the "Configuration Manager". This can be found by right clicking on your Solution and choosing "Configuration Manager" (figure 1).

Once in Configuration Manager, the Active solution platform can be selected. If you do not have the required option, select "<New...>" (figure 2).

After a new Platform has be created, it can be selected from the Standard tool bar (figure 4)

MSDN
Figure 1 - Configuration Manager can be found in the Solution Explorer.
Figure 2 - Configuration Manager
Figure 3 - Creating a new Platform
Figure 4 - Standard Tool bar selecting platform
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